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  • 0 of 2 copies available at Berklee College of Music.

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0 current holds with 2 total copies.

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Location Call Number / Copy Notes Barcode Shelving Location Holdable? Status Due Date
Stan Getz Library TK7881.4 .F36 2010 37684001068966 Music Tech Collection Copy hold / Volume hold Checked out 05/07/2024
Valencia Main Library TK7881.4.F36 2010 37684001072592 Valencia Stacks Copy hold / Volume hold Checked out 05/02/2024

Record details

  • ISBN: 9780262014410 (hbk. : alk. paper)
  • ISBN: 0262014416 (hbk. : alk. paper)
  • Physical Description: print
    664 p. : ill. ; 24 cm.
  • Publisher: Cambridge, Mass. : MIT Press, c2010.

Content descriptions

Bibliography, etc. Note: Includes bibliographical references and index.
Formatted Contents Note: Theory. Theory introduction ; Physical sound ; Oscillations ; Acoustics ; Psychoacoustics ; Digital signals -- Tools. Tools introduction ; Starting with pure data ; Using pure data ; Pure data audio ; Abstraction ; Shaping sound ; Pure data essentials -- Technique. Technique introduction ; Strategies production ; Technique 1--summation ; Technique 2--tables ; Technique 3--nonlinear functions ; Technique 4--modulation ; Technique 5--grains ; Game audio -- Practicals. Artificial sounds ; Idiophonics ; Nature Machines ; Lifeforms ; Mayhem; Science-fiction.
Summary, etc.: Designing Sound teaches students and professional sound designers to understand and create sound effects starting from nothing. Its thesis is that any sound can be generated from first principles, guided by analysis and synthesis. The text takes a practitioner's perspective, exploring the basic principles of making ordinary, everyday sounds using an easily accessed free software. Readers use the Pure Data (Pd) language to construct sound objects, which are more flexible and useful than recordings. Sound is considered as a process, rather than as data--an approach sometimes known as "procedural audio. "Procedural sound is a living sound effect that can run as computer code and be changed in real time according to unpredictable events. Applications include video games, film, animation, and media in which sound is part of an interactive process.
Subject: Computer sound processing
Sound Recording and reproducing Digital techniques
Sounds
Motion pictures Sound effects
Animated films Sound effects
Video games Sound effects

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