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- 0 of 2 copies available at Berklee College of Music.
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0 current holds with 2 total copies.
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Location | Call Number / Copy Notes | Barcode | Shelving Location | Holdable? | Status | Due Date |
---|---|---|---|---|---|---|
Stan Getz Library | TK7881.4 .F36 2010 | 37684001068966 | Music Tech Collection | Copy hold / Volume hold | Checked out | 05/07/2024 |
Valencia Main Library | TK7881.4.F36 2010 | 37684001072592 | Valencia Stacks | Copy hold / Volume hold | Checked out | 05/02/2024 |
Record details
- ISBN: 9780262014410 (hbk. : alk. paper)
- ISBN: 0262014416 (hbk. : alk. paper)
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Physical Description:
print
664 p. : ill. ; 24 cm.
- Publisher: Cambridge, Mass. : MIT Press, c2010.
Content descriptions
Bibliography, etc. Note: | Includes bibliographical references and index. |
Formatted Contents Note: | Theory. Theory introduction ; Physical sound ; Oscillations ; Acoustics ; Psychoacoustics ; Digital signals -- Tools. Tools introduction ; Starting with pure data ; Using pure data ; Pure data audio ; Abstraction ; Shaping sound ; Pure data essentials -- Technique. Technique introduction ; Strategies production ; Technique 1--summation ; Technique 2--tables ; Technique 3--nonlinear functions ; Technique 4--modulation ; Technique 5--grains ; Game audio -- Practicals. Artificial sounds ; Idiophonics ; Nature Machines ; Lifeforms ; Mayhem; Science-fiction. |
Summary, etc.: | Designing Sound teaches students and professional sound designers to understand and create sound effects starting from nothing. Its thesis is that any sound can be generated from first principles, guided by analysis and synthesis. The text takes a practitioner's perspective, exploring the basic principles of making ordinary, everyday sounds using an easily accessed free software. Readers use the Pure Data (Pd) language to construct sound objects, which are more flexible and useful than recordings. Sound is considered as a process, rather than as data--an approach sometimes known as "procedural audio. "Procedural sound is a living sound effect that can run as computer code and be changed in real time according to unpredictable events. Applications include video games, film, animation, and media in which sound is part of an interactive process. |
Search for related items by subject
Subject: | Computer sound processing Sound Recording and reproducing Digital techniques Sounds Motion pictures Sound effects Animated films Sound effects Video games Sound effects |