Game sound : an introduction to the history, ... Read More
Available copies
- 2 of 3 copies available at Berklee College of Music.
Current holds
0 current holds with 3 total copies.
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Location | Call Number / Copy Notes | Barcode | Shelving Location | Holdable? | Status | Due Date |
---|---|---|---|---|---|---|
Stan Getz Library | ML3540.7 .C65 2008 | 37684001051580 | Getz Stacks | Copy hold / Volume hold | Available | - |
Valencia Main Library | ML3540.7 .C65 2008 c.1 | 37684001072373 | Valencia Stacks | Copy hold / Volume hold | Available | - |
Valencia Main Library | ML3540.7.C65 2008 c.2 | 37684001072374 | Valencia Stacks | Copy hold / Volume hold | Checked out | 04/09/2024 |
Record details
- ISBN: 9780262033787 (hardcover : alk. paper)
- ISBN: 026203378X (hardcover : alk. paper)
- Physical Description: x, 200 p. : ill., music ; 24 cm.
- Publisher: Cambridge, Mass. : MIT Press, c2008.
Content descriptions
General Note: | Valencia Faculty reserve. Material for FS-617 (Houge). |
Bibliography, etc. Note: | Includes bibliographical references (p. [189]-196) ... Read More |
Formatted Contents Note: | Introduction: Games are not films! but-- -- Push ... Read More |
Search for related items by subject
Subject: | Video game music > History and criticism. |
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245 | 1 | 0. | ‡aGame sound : ‡ban introduction to the history, theory, and practice of video game music and sound design / ‡cKaren Collins. |
260 | . | ‡aCambridge, Mass. : ‡bMIT Press, ‡cc2008. | |
300 | . | ‡ax, 200 p. : ‡bill., music ; ‡c24 cm. | |
500 | . | ‡aValencia Faculty reserve. | |
500 | . | ‡aMaterial for FS-617 (Houge). | |
504 | . | ‡aIncludes bibliographical references (p. [189]-196) and index. | |
505 | 0 | 0. | ‡tIntroduction: Games are not films! but-- -- ‡tPush start button: the rise of video games -- ‡tInsert quarter to continue: 16-bit and the death of the arcade -- ‡tPress reset: video game music comes of age -- ‡tGame audio today: technology, process and aesthetic -- ‡tSynergy in game audio: film, popular music and intellectual property -- ‡tGameplay, genre, and the functions of game audio -- ‡tCompositional approaches to dynamic game music. |
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