Sound design for film and games [videorecording] / presented by Michael Sweet.
- 1 of 1 copy available at Berklee College of Music.
0 current holds with 1 total copy.
|Location||Call Number / Copy Notes||Barcode||Shelving Location||Holdable?||Status||Due Date|
|Berklee Archives||DVD 4276||37684001057199||Annex -- By Appointment||Not holdable||Available||-|
- Physical Description: 1 videodisc : sd., col. ; 4 3/4 in.
- Publisher: [Boston, Mass.] : Berklee College of Music, 
Title from container.
|Participant or Performer Note:||
Michael Sweet, speaker.
|Date/Time and Place of an Event Note:||
Recorded at the Media Lab, Learning Center at Berklee College of Music, Boston, Mass., on Thur., Feb. 25, 2010 at 6:00 p.m.
Berklee's Film Scoring faculty Michael Sweet presents a forum on sound design for film and games, covering topics from using sounds and ambiences as a story-telling element to adapting an existing effects library sound to make it your own. He shows film clips from classics such as the Godfather, Apocalypse Now, Alien and Blade Runner to television heavyweight Lost, and cutting edge films Seven and Fight Club. He draws upon sound design artists such as Walter Murch and Randy Thom while examining sound design in games such as the Bioshock series and Fable.
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