Sound design for composers [videorecording] / presented by Michael Sweet and Kurt Biederwolf.
- 1 copy at Berklee College of Music.
0 current holds with 1 total copy.
|Location||Call Number / Copy Notes||Barcode||Shelving Location||Holdable?||Status||Due Date|
|College Archives||DVD 4275||37684001057198||Annex -- By Appointment||Not holdable||Available||-|
- Physical Description: 1 videodisc : sd., col. ; 4 3/4 in.
- Publisher: [Boston, Mass.] : Berklee College of Music, 
|General Note:|| Title from container.
|Participant or Performer Note:|| Michael Sweet, Kurt Biederwolf, speakers.
|Date/Time and Place of an Event Note:|| Recorded at the Media Lab, Learning Center at Berklee College of Music, Boston, Mass., on Wed., Apr. 1, 2009 at 6:00 p.m.
|Summary, etc.:|| Berklee film scoring faculty Michael Sweet and Music Synthesis chair Kurt Biederwolf gvve an outstanding forum on sound design tips. Michael (who has had music featured in the Xbox logo startup, and multiple award winning video games) discusses sound design functioning in a similar manner to the music score. He shows video clips from Apocalypse Now, Alien, Lost, The Shining, and video games Bioshock and Hitman as well as showing off the Nanosampler in Digital Performer (a simple, easy-to-use sampler plug-in) run through delays and reverbs. Kurt builds a synth patch from scratch using audio recorded from a rattly, prepared piano sample, run through multiple effects in Peak and Kontakt.
|System Details Note:|| DVD.
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