Techniques of video game music [videorecording] / presented by the Video Game Music Club.
Available copies
- 1 copy at Berklee College of Music.
Current holds
0 current holds with 1 total copy.
| Location | Call Number / Copy Notes | Barcode | Shelving Location | Status | Due Date |
|---|---|---|---|---|---|
| Media Center Reserve | DVD 4454 | 37684001057542 | Media Center Desk | Available | - |
Record details
- Physical Description: 1 videodisc : sd., col. ; 4 3/4 in.
- Publisher: [Boston, Mass.] : Berklee College of Music, [2010]
Content descriptions
| General Note: | Title from container. DVD. |
| Participant or Performer Note: | Berklee's Video Game Music Club members. |
| Date/Time and Place of an Event Note: | Recorded at the Media Lab, Learning Center at Berklee College of Music, Boston, Mass., on Tues., Oct. 7, 2008 at 6:00 p.m. |
| Summary, etc.: | In this part 3 of 3 forum series, topics covered include: introduction to implementation: what is it?, what does it do?, why do we need implementation?, what is middleware software? ; presentation of various in game situations which require adaptive audio (footage from actual games) ; brief overview of audio "middleware" solutions (Wwise, fmod, etc.) ; focus on Audiokinetic's Wwise engine: bringing audio into the program, linking events to audio and music, trying out the results. |
| System Details Note: | DVD. |
Search for related items by subject
| Subject: |
Video game music >
Instruction and study. Video game music > Production and direction. |

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