Techniques of video game music [videorecording] / ... Read More
Available copies
- 1 of 1 copy available at Berklee College of Music.
Current holds
0 current holds with 1 total copy.
Show Only Available Copies
Location | Call Number / Copy Notes | Barcode | Shelving Location | Holdable? | Status | Due Date |
---|---|---|---|---|---|---|
Berklee Archives | DVD 4454 | 37684001057542 | Archives - By Appointment | Not holdable | Available | - |
Record details
- Physical Description: 1 videodisc : sd., col. ; 4 3/4 in.
- Publisher: [Boston, Mass.] : Berklee College of Music, [2010]
Content descriptions
General Note: | Title from container. DVD. |
Participant or Performer Note: | Berklee's Video Game Music Club members. |
Date/Time and Place of an Event Note: | Recorded at the Media Lab, Learning Center at ... Read More |
Summary, etc.: | In this part 3 of 3 forum series, topics covered ... Read More |
System Details Note: | DVD. |
Search for related items by subject
Subject: | Video game music > Instruction and study. Video game music > Production and direction. |
Search for related items by series
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511 | 0 | . | ‡aBerklee's Video Game Music Club members. |
518 | . | ‡aRecorded at the Media Lab, Learning Center at Berklee College of Music, Boston, Mass., on Tues., Oct. 7, 2008 at 6:00 p.m. | |
520 | 0 | . | ‡aIn this part 3 of 3 forum series, topics covered include: introduction to implementation: what is it?, what does it do?, why do we need implementation?, what is middleware software? ; presentation of various in game situations which require adaptive audio (footage from actual games) ; brief overview of audio "middleware" solutions (Wwise, fmod, etc.) ; focus on Audiokinetic's Wwise engine: bringing audio into the program, linking events to audio and music, trying out the results. |
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