Game engine architecture /
In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of...
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Main Author: | |
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Format: | Book |
Language: | English |
Published: |
Boca Raton, FL :
CRC Press, Taylor & Francis Group,
[2019]
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Edition: | Third edition. |
Subjects: |
Valencia Stacks
Call Number: |
QA76.76.C672 G77 2019
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Barcode: 37684001092122 | Available Place a Hold |