Game engine architecture /

In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of...

Full description

Saved in:
Bibliographic Details
Main Author: Gregory, Jason, 1970- (Author)
Format: Book
Language:English
Published: Boca Raton, FL : CRC Press, Taylor & Francis Group, [2019]
Edition:Third edition.
Subjects:

Valencia Stacks

Holdings details from Valencia Stacks
Call Number: QA76.76.C672 G77 2019
Barcode: 37684001092122 Available Place a Hold