Learning C# by developing games with Unity : get to grips with coding in C# and build simple 3D games in Unity 2022 from the ground up /

It's the ability to write custom C# scripts for behaviors and game mechanics that really takes Unity the extra mile. That's where this book can help you as a new programmer! Harrison Ferrone, in this seventh edition of the bestselling series, will take you through the building blocks of pr...

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Bibliographic Details
Main Author: Ferrone, Harrison (Author)
Format: Electronic eBook
Language:English
Published: Birmingham, UK : Packt Publishing Ltd., 2022.
Edition:Seventh edition.
Series:Expert insight.
Subjects:
Online Access: Click to access (Berklee OnePass required)
Local Note:Available through EBSCO.
Description
Summary:It's the ability to write custom C# scripts for behaviors and game mechanics that really takes Unity the extra mile. That's where this book can help you as a new programmer! Harrison Ferrone, in this seventh edition of the bestselling series, will take you through the building blocks of programming and the C# language from scratch while building a fun and playable game prototype in Unity. This book will teach you the fundamentals of OOPs, basic concepts of C#, and Unity engine with lots of code samples, exercises and tips to go beyond the book with your work. You will write C# scripts for simple game mechanics, perform procedural programming, and add complexity to your games by introducing intelligent enemies and damage-dealing projectiles. You will explore the fundamentals of Unity game development, including game design, lighting basics, player movement, camera controls, collisions, and more with every passing chapter.
Physical Description:1 online resource (xxiii, 433 pages) : illustrations.
Bibliography:Includes bibliographical references and index.
ISBN:9781837637379
1837637377
Source of Description, Etc. Note:Description based on online resource; title from digital title page (viewed on August 25, 2023).
FOLIO link:View instance in FOLIO