Learning C# by developing games with Unity : get to grips with coding in C# and build simple 3D games in Unity 2022 from the ground up /

It's the ability to write custom C# scripts for behaviors and game mechanics that really takes Unity the extra mile. That's where this book can help you as a new programmer! Harrison Ferrone, in this seventh edition of the bestselling series, will take you through the building blocks of pr...

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Bibliographic Details
Main Author: Ferrone, Harrison (Author)
Format: Electronic eBook
Language:English
Published: Birmingham, UK : Packt Publishing Ltd., 2022.
Edition:Seventh edition.
Series:Expert insight.
Subjects:
Online Access: Click to access (Berklee OnePass required)
Local Note:Available through EBSCO.

MARC

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250 |a Seventh edition. 
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504 |a Includes bibliographical references and index. 
520 |a It's the ability to write custom C# scripts for behaviors and game mechanics that really takes Unity the extra mile. That's where this book can help you as a new programmer! Harrison Ferrone, in this seventh edition of the bestselling series, will take you through the building blocks of programming and the C# language from scratch while building a fun and playable game prototype in Unity. This book will teach you the fundamentals of OOPs, basic concepts of C#, and Unity engine with lots of code samples, exercises and tips to go beyond the book with your work. You will write C# scripts for simple game mechanics, perform procedural programming, and add complexity to your games by introducing intelligent enemies and damage-dealing projectiles. You will explore the fundamentals of Unity game development, including game design, lighting basics, player movement, camera controls, collisions, and more with every passing chapter. 
505 0 |a Table of Contents Getting to Know Your Environment The Building Blocks of Programming Diving into Variables, Types, and Methods Control Flow and Collection Types Working with Classes, Structs, and OOP Getting Your Hands Dirty with Unity Movement, Camera Controls, and Collisions Scripting Game Mechanics Basic AI and Enemy Behavior Revisiting Types, Methods, and Classes Specialized Collection Types and LINQ Saving, Loading, and Serializing Data Exploring Generics, Delegates, and Beyond The Journey Continues. 
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