Search Results - "game engine"

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  1. 1

    Game engine architecture / by Gregory, Jason, 1970-

    Published 2019
    Book
  2. 2

    Foundations of game engine development / by Lengyel, Eric

    Published 2016
    Book
  3. 3
  4. 4

    Principles of game audio and sound design : sound design and audio implementation for interactive and immersive media by Sinclair, Jean-Luc

    Published 2020
    Table of Contents: “…Introduction -- The role of audio in interactive and immersive environments -- The game engine paradigm -- The audio engine and spatial audio -- Sound design -- the are of effectively communicating with sound -- Practical sound design -- Coding for game audio -- Implementing audio : common scenarios -- Environmental modeling -- Procedural audio : beyond samples -- Adaptive mixing -- Audio data reduction.…”
    Book
  5. 5

    Virtual reality filmmaking : techniques & best practices for VR filmmakers by Tricart, Celine

    Published 2018
    Table of Contents: “…Theoretical and technical foundations : History of VR / with Eric Kurland -- Live action VR capture and post-production -- Game engines and interactive VR -- VR headsets and other human-VR interfaces -- Part II. …”
    Book
  6. 6

    Learning virtual reality : developing immersive experiences and applications for desktop, web, and mobile by Parisi, Tony

    Published 2016
    Table of Contents: “…; Virtual reality applications -- Virtual reality hardware : Oculus Rift ; Other high-end head-mounted displays ; Samsung Gear VR: deluxe, portable virtual reality ; Google cardboard: low-cost VR for Smartphones ; VR input devices -- Going native: developing for Oculus Rift on the desktop : 3D graphics basics ; Unity3D: the game engine for the common man ; Setting up the Oculus SDK ; Building your first VR example -- Going mobile: developing for Gear VR : The Gear VR user interface and Oculus home ; Using the Oculus mobile SKI ; Developing for Gear VR using Unity3D ; Deploying applications for Gear VR -- WebVR: browser-based virtual reality in HTML5 : The story of WebVR ; The WebVR API ; Creating a WebVR application ; Tools and techniques for creating Web VR ; WebVR and the future of Web browsing -- VR everywhere: Google Cardboard for low-cost mobile virtual reality : Cardboard basics ; Cardboard stereo rendering and head tracking ; Developing with the Cardboard SDK for Android ; Developing with the Cardboard SDK for Unity ; Developing Cardboard applications using HTML5 and a mobile browser -- Your first VR application : About 360-degree panoramas ; Setting up the project ; Adding Cardboard VR support ; Creating a gaze-and-tap user interface ; Where to take the project from here.…”
    Book
  7. 7

    Game audio with FMOD and Unity by Robinson, Ciarán

    Published 2019
    Table of Contents: “…Game engines -- Audio middleware -- Game audio vs TV & film sound -- Getting started with FMOD -- Looping -- 2D vs 3D sound -- Getting started in Unity -- Level building in Unity -- Exploring the game environment -- Integrating FMOD and unity -- Interactive game objects -- Crate sounds -- Putting the S into FPS -- Changing footsteps -- The enemies shoot back -- Parameters -- Parameters 2 -- Bonus chapter parameters 2 -- Signal routing in FMOD -- FMOD effect plugins -- Ambience and transceivers -- Real-time mixing -- Snapshots -- The health system -- Game over man! …”
    Book
  8. 8

    History of video game music by Berklee College of Music. Video Game Music Club, Berklee College of Music. Learning Center

    Published 2010
    Video DVD