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Game audio development essentials : game audio development / Aaron Marks, Jeannie Novak.

Marks, Aaron (Author). Novak, Jeannie, 1966- (Added Author).

Available copies

  • 0 of 2 copies available at Berklee College of Music.

Current holds

0 current holds with 2 total copies.

Location Call Number / Copy Notes Barcode Shelving Location Holdable? Status Due Date
Stan Getz Library MT56 .M38 G36 2009 37684001064200 Library Stacks Not holdable Lost 11/01/2017
Valencia Main Library MT56 .M38 G36 2009 37684001070128 Valencia Stacks Copy hold / Volume hold Checked out 12/02/2020

Record details

  • ISBN: 9781428318069 (pbk.)
  • ISBN: 1428318062 (pbk.)
  • Physical Description: xxv, 306 p. : ill. (chiefly col.) ; 26 cm. + 1 DVD-ROM (4 3/4 in.)
  • Publisher: Clifton Park, N.Y. : Delmar Learning ; c2009.

Content descriptions

Bibliography, etc. Note:
Includes bibliographical references (p. 291-296) and index.
Formatted Contents Note:
Introduction -- Pt. 1: Foundation. Ch. 1. History of game audio development : how did we get here? ; Ch. 2. Game audio basics : tools, equipment & skills ; Pt. 2: Function & process. Ch. 3. Function of game sound effects : bringing the gake of life ; Ch. 4. Creating game sound effects : the art of sound design ; Ch. 5. Function of game music : building the atmosphere ; Ch. 6. Cheating game music : the melding of art & technology ; Ch. 7. Game voiceovers : adding personality to the characters -- Pt. 3: Finishing touches. Ch. 8. Cheating the total landscape : the successful blend of audio elements ; Ch. 9. Future of game audio development : the best is yet to come.
Subject: Computer games > Programming
Computer sound processing
Computer game music
Sound > Recording and reproducing > Digital techniques
Composition (Music)
Video game music > Programming

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