The game audio tutorial [electronic resource] : a practical guide to creating and implementing sound and music for interactive games / Richard Stevens, Dave Roybould.
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- ISBN: 9780240817279 (electronic bk.)
- ISBN: 0240817273 (electronic bk.)
- Physical Description: 1 online resource (xviii, 427 p.) : col. ill.
- Publisher: Burlington, MA : Focal Press/Elesevier, 2011.
Available through EBSCO
|Bibliography, etc. Note:||
Includes bibliographical references and index.
|Formatted Contents Note:||
Basic training -- How big is the truck? -- Making it sound real -- Music systems -- Dialogue -- Making it sound good -- Advanced sound system design -- Next steps.
"Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay. If you are a sound designer or composer and want to do more than just create audio elements and hand them over to someone else for insertion into the game, this book is for you. You?ll understand the game development process and implement vital audio experiences-not just create music loops or one-off sound effects."--Publisher description.
|Source of Description Note:||
Description based on print version record.
Search for related items by subject
|Subject:||Video games > Sound effects
Computer game music
Computer sound processing
Sound > Recording and reproducing > Digital techniques