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2D graphics programming for games [electronic resource] / John Pile, Jr.

Pile, John F. (Author).

Electronic resources

Record details

  • ISBN: 9781466501904 (electronic bk.)
  • ISBN: 1466501901 (electronic bk.)
  • ISBN: 9781299703971 (MyiLibrary)
  • ISBN: 1299703976 (MyiLibrary)
  • Physical Description: 1 online resource (xv, 224 p.)
  • Publisher: Hoboken : CRC Press, 2013.

Content descriptions

General Note:
Available through EBSCO
Bibliography, etc. Note:
Includes bibliographical references and index.
Formatted Contents Note:
Pt. 1. Getting started in 2D -- pt. 2. Motion and depth -- pt. 3. Advanced graphics -- pt. 4. Appendices.
Summary, etc.:
The success of Angry Birds, Peggle, and Fruit Ninja has proven that fun and immersive game experiences can be created in two dimensions. Furthermore, 2D graphics enable developers to quickly prototype ideas and mechanics using fewer resources than 3D. 2D Graphics Programming for Games provides an in-depth single source on creating 2D graphics that can be easily applied to many game platforms, including iOS, Android, Xbox 360, and the PlayStation Suite. The author presents examples not only from video games but also from art and animated film. The book helps new programmers learn the concepts a
Subject: Computer games > Programming.
Computer graphics.
GAMES / Video & Electronic
COMPUTERS / Programming / Games
Genre: Electronic books.
Electronic books.
Electronic books.

Additional Resources