From Pac-Man to pop music [electronic resource] : interactive audio in games and new media / edited by Karen Collins.
- ISBN: 9781409429036 (electronic bk.)
- ISBN: 1409429032 (electronic bk.)
- Physical Description: 1 online resource (xv, 207 pages) : illustrations
- Publisher: Aldershot, Hampshidre, England ; Ashgate, ©2008.
Available through EBSCO
|Bibliography, etc. Note:||
Includes bibliographical references (p. -202) and index.
|Formatted Contents Note:||
Industries and Synergies. The new MTV? Electronic arts and playing music / Holly Tessler ; Marketing music through computer games: the case of Poets of the Fall and Max Payne 2 / Antti-Ville Kärjä -- Ringtones and mobile phones. Could ringtones be more annoying? / Peter Drescher ; Indeterminate adaptive digital audio for games on mobiles / Agnès Guerraz and Jacques Lemordant -- Instruments and interactions. Theoretical approaches to composing dynamic music for video games / Jesper Kaae ; Realising groundbreaking adaptive music / Tim van Geelen ; The composition-instrument: emergence, improvisation, and interaction in games and new media / Norbert Herber -- Techniques and technologies. Dynamic range: subtlety and silence in video game sound / Rob Bridgett ; An introduction to granular synthesis in video games / Leonard Paul -- Audio and audience. Chip music: low-tech data music sharing / Anders Carlsson ; Left in the dark: playing computer games with the sound turned off / Kristine Jørgensen ; Music theory in music games / Peter Shultz.
|Source of Description Note:||
Description based on print version record.
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