New realities in audio : a practical guide for VR, ... Read More
Available copies
- 3 of 3 copies available at Berklee College of Music.
Current holds
0 current holds with 3 total copies.
Show Only Available Copies
Location | Call Number / Copy Notes | Barcode | Shelving Location | Holdable? | Status | Due Date |
---|---|---|---|---|---|---|
Stan Getz Library | TK7881.94.S38 N49 2018 | 37684001103685 | Music Tech Collection | Copy hold / Volume hold | Available | - |
Valencia Main Library | TK7881.94.S38 N49 2018 | 37684001091824 | Valencia Stacks | Copy hold / Volume hold | Available | - |
Library Reserve Desk | TK7881.94.S38 N49 2018 | 37684001099875 | Getz Reserve | Not holdable | Available | - |
Record details
- ISBN: 9781138740815
- ISBN: 1138740810
- ISBN: 9781138740822
- ISBN: 1138740829
- Physical Description: xxv, 328 pages ; 23 cm
- Publisher: Boca Raton, FL : CRC Press, Taylor & Francis Group, [2018]
Content descriptions
Bibliography, etc. Note: | Includes bibliographical references and index. |
Summary, etc.: | "The new realities are here. Virtual and Augmented ... Read More |
Local Note: | Faculty reserve. Material for GAIM-265 (Wang). |
Search for related items by subject
Subject: | Sound in virtual reality. Computer sound processing. Multimedia systems. |
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020 | . | ‡a1138740810 ‡qpaperback ‡qacid-free paper | |
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100 | 1 | . | ‡aSchütze, Stephan. ‡4aut ‡0(Set cat.marc_control_number_identifier in Library Settings)713373 |
245 | 1 | 0. | ‡aNew realities in audio : ‡ba practical guide for VR, AR, MR, and 360 video / ‡cStephan Schütze with Anna Irwin-Schütze. |
264 | 1. | ‡aBoca Raton, FL : ‡bCRC Press, Taylor & Francis Group, ‡c[2018] | |
300 | . | ‡axxv, 328 pages ; ‡c23 cm | |
336 | . | ‡atext ‡btxt ‡2rdacontent | |
337 | . | ‡aunmediated ‡bn ‡2rdamedia | |
338 | . | ‡avolume ‡bnc ‡2rdacarrier | |
504 | . | ‡aIncludes bibliographical references and index. | |
590 | . | ‡aFaculty reserve. | |
590 | . | ‡aMaterial for GAIM-265 (Wang). | |
520 | . | ‡a"The new realities are here. Virtual and Augmented realities and 360 video technologies are rapidly entering our homes and office spaces. Good quality audio has always been important to the user experience, but in the new realities, it is more than important, it's essential. If the audio doesn't work, the immersion of the experience fails and the cracks in the new reality start to show. This practical guide helps you navigate the challenges and pitfalls of designing audio for these new realities. This technology is different from anything we've seen before and requires an entirely new approach; this book will introduce the broad concepts you need to know before delving into the practical detail you need."--Back cover. | |
650 | 0. | ‡aSound in virtual reality. | |
650 | 0. | ‡aComputer sound processing. | |
650 | 0. | ‡aMultimedia systems. | |
700 | 1 | . | ‡aIrwin-Schütze, Anna. ‡4aut ‡0(Set cat.marc_control_number_identifier in Library Settings)713377 |
994 | . | ‡aC0 ‡bBKC | |
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