Virtual art : from illusion to immersion / Oliver ... Read More
Available copies
- 1 of 1 copy available at Berklee College of Music.
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0 current holds with 1 total copy.
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Location | Call Number / Copy Notes | Barcode | Shelving Location | Holdable? | Status | Due Date |
---|---|---|---|---|---|---|
Library Reserve Desk | N7436.5 .G7313 2004 | 37684001104650 | Getz Reserve | Not holdable | Available | - |
Record details
- ISBN: 9780262572231
- ISBN: 0262572230
- Physical Description: xiv, 416 pages : illustrations ; 24 cm.
- Edition: First MIT Press paperback edition.
- Publisher: Cambridge, Massachusetts ; The MIT Press, 2004.
- Copyright: ©2003
Content descriptions
Bibliography, etc. Note: | Includes bibliographical references (pages ... Read More |
Formatted Contents Note: | 1. Introduction : The science of the image ; ... Read More 5. Virtual art, digital! The natural interface : ... Read More |
Summary, etc.: | "In this book Oliver Grau shows how virtual art ... Read More |
Original Version Note: | Original version: Berlin : Reimer, 2001, under ... Read More |
Language Note: | Translated from German. |
Local Note: | Faculty reserve. Material for ICE-335 (Jaczko and Zolot). |
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Subject: | Panoramas. Virtual reality in art. Computer art. Art and electronics. |
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Summary:
"In this book Oliver Grau shows how virtual art fits into the art history of illusion and immersion. He describes the metamorphosis of the concepts of art and the image and relates those concepts to interactive art, interface design, agents, telepresence, and image evolution. Grau retells art history as media history, helping us to understand the phenomenon of virtual reality beyond the hype." "Through a detailed analysis of perhaps the most important German panorama, Anton von Werner's 1883 The Battle of Sedan, Grau shows how immersion produced emotional responses. He traces immersive cinema through Cinerama, Sensorama, Expanded Cinema, 3-D, Omnimax and IMAX, and the head-mounted display with its military origins. He also examines those characteristics of virtual reality that distinguish it from earlier forms of illusionary art. His analysis draws on work of contemporary artists and groups ART+COM, Maurice Benayoun, Charlotte Davies, Monika Fleishmann, Ken Goldberg, Agnes Hegedues, Eduardo Kac, Knowbotic Research, Laurent Mignonneau, Michael Naimark, Simon Penny, Daniela Plewe, Paul Sermon, Jeffrey Shaw, Karl Sims, Christa Sommerer, and Wolfgang Strauss. Grau offers not just a history of illusionary space but also a theoretical framework for anayzing its phenomenologies, functions, and strategies throughout history and into the future."--Jacket.