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Game audio programming 2 : principles and practices / edited by Guy Somberg.

Somberg, Guy, (Editor).

Available copies

  • 1 of 1 copy available at Berklee College of Music.

Current holds

0 current holds with 1 total copy.

Location Call Number / Copy Notes Barcode Shelving Location Holdable? Status Due Date
Valencia Main Library QA76.76.C672 G327 2019 37684001092135 Valencia Stacks Copy hold / Volume hold Available -

Record details

  • ISBN: 9781138068919
  • ISBN: 1138068918
  • Physical Description: xxv, 364 pages : illustrations ; 24 cm
  • Publisher: Boca Raton : CRC Press, Taylor & Francis Group, [2019]

Content descriptions

General Note:
An A K Peters book.
Bibliography, etc. Note:
Includes bibliographical references and index.
Formatted Contents Note:
Life cycle of game audio -- A rare breed: the audio programmer -- Multithreading for game audio -- Designing a channel-agnostic audio engine -- Audio resampling -- Introduction to DSP prototyping -- Practical applications of simple filters -- Advanced FMOD studio techniques -- Understandind Wwise virtual voices -- Distance-delayed sounds -- Designs for ambiences in open-world games -- Approximate position of ambient sounds of multiple sources -- Techniques for improving data drivability of gameplay audio code -- Data-driven sound limitation system -- Realtime audio mixing -- Using orientation to add emphasis to a mix -- Obstruction, occlusion, and propagation -- Practical approaches to virtual acoustics -- Implementing volume sliders -- Note-based busic systems -- Synchronizing action-based gamplay to music.
Summary, etc.:
This book features more than 20 chapters containing advanced techniques from some of the top game audio programmers and sound designers in the industry.
Subject: Computer games > Programming.
Computer sound processing.
Computer game music.
Sound > Recording and reproducing > Digital techniques.

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