Understanding video game music / Tim Summers ; foreword by James Hannigan.
- 1 of 1 copy available at Berklee College of Music.
0 current holds with 1 total copy.
|Location||Call Number / Copy Notes||Barcode||Shelving Location||Holdable?||Status||Due Date|
|Valencia Main Library||ML3540.7 .S86 2018||37684001092133||Valencia Stacks||Copy hold / Volume hold||Available||-|
- ISBN: 9781108413428
- ISBN: 1108413420
- Physical Description: xv, 248 pages : illustrations, music ; 25 cm
- Edition: First paperback edition.
- Publisher: Cambridge, United Kingdom : Cambridge University Press, 
- Copyright: ©2016
|Bibliography, etc. Note:||
Includes bibliographical references, filmography, ludography and index.
"Understanding Video Game Music develops a musicology of video game music by providing methods and concepts for understanding music in this medium. From the practicalities of investigating the video game as a musical source to the critical perspectives on game music - using examples including Final Fantasy VII, Monkey Island 2, SSX Tricky and Silent Hill - these explorations not only illuminate aspects of game music, but also provide conceptual ideas valuable for future analysis. Music is not a redundant echo of other textual levels of the game, but central to the experience of interacting with video games. As the author likes to describe it, this book is about music for racing a rally car, music for evading zombies, music for dancing, music for solving puzzles, music for saving the Earth from aliens, music for managing a city, music for being a hero; in short, it is about music for playing"--Page iv of cover.
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|Subject:||Video game music > History and criticism.