Understanding video game music / Tim Summers ; ... Read More
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- 1 of 1 copy available at Berklee College of Music.
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Location | Call Number / Copy Notes | Barcode | Shelving Location | Holdable? | Status | Due Date |
---|---|---|---|---|---|---|
Valencia Main Library | ML3540.7 .S86 2018 | 37684001092133 | Valencia Stacks | Copy hold / Volume hold | Available | - |
Record details
- ISBN: 9781108413428
- ISBN: 1108413420
- Physical Description: xv, 248 pages : illustrations, music ; 25 cm
- Edition: First paperback edition.
- Publisher: Cambridge, United Kingdom : Cambridge University Press, [2018]
- Copyright: ©2016
Content descriptions
Bibliography, etc. Note: | Includes bibliographical references, filmography, ... Read More |
Summary, etc.: | "Understanding Video Game Music develops a ... Read More |
Search for related items by subject
Subject: | Video game music > History and criticism. |
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100 | 1 | . | ‡aSummers, Tim, ‡d1987- ‡4aut |
245 | 1 | 0. | ‡aUnderstanding video game music / ‡cTim Summers ; foreword by James Hannigan. |
250 | . | ‡aFirst paperback edition. | |
264 | 1. | ‡aCambridge, United Kingdom : ‡aNew York : ‡bCambridge University Press, ‡c[2018] | |
264 | 4. | ‡c©2016 | |
300 | . | ‡axv, 248 pages : ‡billustrations, music ; ‡c25 cm | |
336 | . | ‡atext ‡btxt ‡2rdacontent | |
336 | . | ‡astill image ‡bsti ‡2rdacontent | |
337 | . | ‡aunmediated ‡bn ‡2rdamedia | |
338 | . | ‡avolume ‡bnc ‡2rdacarrier | |
504 | . | ‡aIncludes bibliographical references, filmography, ludography and index. | |
520 | . | ‡a"Understanding Video Game Music develops a musicology of video game music by providing methods and concepts for understanding music in this medium. From the practicalities of investigating the video game as a musical source to the critical perspectives on game music - using examples including Final Fantasy VII, Monkey Island 2, SSX Tricky and Silent Hill - these explorations not only illuminate aspects of game music, but also provide conceptual ideas valuable for future analysis. Music is not a redundant echo of other textual levels of the game, but central to the experience of interacting with video games. As the author likes to describe it, this book is about music for racing a rally car, music for evading zombies, music for dancing, music for solving puzzles, music for saving the Earth from aliens, music for managing a city, music for being a hero; in short, it is about music for playing"--Page iv of cover. | |
650 | 0. | ‡aVideo game music ‡xHistory and criticism. | |
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994 | . | ‡aC0 ‡bBKC | |
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