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Aaron Marks' complete guide to game audio : for ... Read More

Marks, Aaron.(Author).

Available copies

  • 1 of 2 copies available at Berklee College of Music. (Show)
  • 1 of 2 copies available at Valencia Campus. (Show)
  • 1 of 2 copies available at Valencia Main Library.

Current holds

0 current holds with 2 total copies.

Show Only Available Copies
Location Call Number / Copy Notes Barcode Shelving Location Holdable? Status Due Date
Valencia Main Library MT56.M38 C67 2017 37684001092132 Valencia Stacks Not holdable Missing -
Valencia Main Library MT56.M38 C67 2017 37684001092787 Valencia Stacks Copy hold / Volume hold Available -

Record details

  • ISBN: 9781138795389
  • ISBN: 1138795380
  • Physical Description: xxvi, 543 pages ; 26 cm
  • Edition: Third edition.
  • Publisher: Boca Raton : CRC Press, Taylor & Francis Group, [2017]

Content descriptions

General Note:
Includes index.
Formatted Contents Note:
An introduction to game audio -- Essential skill ... Read More
Summary, etc.:
Everything you need to know about the audio side ... Read More
Subject: Sound > Recording and reproducing > Digital techniques.
Computer games > Programming.
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020 . ‡a9781138795389 ‡q(paperback ; ‡qacid-free paper)
020 . ‡a1138795380 ‡q(paperback ; ‡qacid-free paper)
0291 . ‡aNLGGC ‡b41076860X
035 . ‡a(OCoLC)954424287 ‡z(OCoLC)908070713 ‡z(OCoLC)908704570 ‡z(OCoLC)951011036 ‡z(OCoLC)981814038 ‡z(OCoLC)984257887 ‡z(OCoLC)985010441
042 . ‡apcc
05000. ‡aTK7881.4 ‡b.M368 2017
08200. ‡a794.8 ‡223
090 . ‡aMT56.M38 ‡bC67 2017
049 . ‡aBKCA
1001 . ‡aMarks, Aaron. ‡4aut
24010. ‡aComplete guide to game audio
24510. ‡aAaron Marks' complete guide to game audio : ‡bfor composers, sound designers, musicians, and game developers / ‡cAaron Marks.
250 . ‡aThird edition.
264 1. ‡aBoca Raton : ‡bCRC Press, Taylor & Francis Group, ‡c[2017]
300 . ‡axxvi, 543 pages ; ‡c26 cm
336 . ‡atext ‡btxt ‡2rdacontent
337 . ‡aunmediated ‡bn ‡2rdamedia
338 . ‡avolume ‡bnc ‡2rdacarrier
500 . ‡aIncludes index.
5050 . ‡aAn introduction to game audio -- Essential skill sets and tools -- Getting organized and ready for business -- Finding and getting the jobs -- The bidding process -- Making the deals -- Setting the stage -- Creating music for games -- Creating sound effects for games -- Field recording for games -- Voice-over in games -- Blending the total soundscape -- Middleware and scripting -- Game platforms and audio development -- The developer's guide to audio content.
520 . ‡aEverything you need to know about the audio side of the multi-million dollar video game industry.
650 0. ‡aSound ‡xRecording and reproducing ‡xDigital techniques.
650 0. ‡aComputer games ‡xProgramming.
938 . ‡aBrodart ‡bBROD ‡n112788599
938 . ‡aBaker and Taylor ‡bBTCP ‡nBK0017053688
938 . ‡aYBP Library Services ‡bYANK ‡n12387794
994 . ‡aC0 ‡bBKC
905 . ‡utlin2@berklee.edu
901 . ‡a175260 ‡b ‡c175260 ‡tbiblio ‡soclc

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