Aaron Marks' complete guide to game audio : for ... Read More
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0 current holds with 2 total copies.
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Location | Call Number / Copy Notes | Barcode | Shelving Location | Holdable? | Status | Due Date |
---|---|---|---|---|---|---|
Valencia Main Library | MT56.M38 C67 2017 | 37684001092132 | Valencia Stacks | Not holdable | Missing | - |
Valencia Main Library | MT56.M38 C67 2017 | 37684001092787 | Valencia Stacks | Copy hold / Volume hold | Available | - |
Record details
- ISBN: 9781138795389
- ISBN: 1138795380
- Physical Description: xxvi, 543 pages ; 26 cm
- Edition: Third edition.
- Publisher: Boca Raton : CRC Press, Taylor & Francis Group, [2017]
Content descriptions
General Note: | Includes index. |
Formatted Contents Note: | An introduction to game audio -- Essential skill ... Read More |
Summary, etc.: | Everything you need to know about the audio side ... Read More |
Search for related items by subject
Subject: | Sound > Recording and reproducing > Digital techniques. Computer games > Programming. |
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100 | 1 | . | ‡aMarks, Aaron. ‡4aut |
240 | 1 | 0. | ‡aComplete guide to game audio |
245 | 1 | 0. | ‡aAaron Marks' complete guide to game audio : ‡bfor composers, sound designers, musicians, and game developers / ‡cAaron Marks. |
250 | . | ‡aThird edition. | |
264 | 1. | ‡aBoca Raton : ‡bCRC Press, Taylor & Francis Group, ‡c[2017] | |
300 | . | ‡axxvi, 543 pages ; ‡c26 cm | |
336 | . | ‡atext ‡btxt ‡2rdacontent | |
337 | . | ‡aunmediated ‡bn ‡2rdamedia | |
338 | . | ‡avolume ‡bnc ‡2rdacarrier | |
500 | . | ‡aIncludes index. | |
505 | 0 | . | ‡aAn introduction to game audio -- Essential skill sets and tools -- Getting organized and ready for business -- Finding and getting the jobs -- The bidding process -- Making the deals -- Setting the stage -- Creating music for games -- Creating sound effects for games -- Field recording for games -- Voice-over in games -- Blending the total soundscape -- Middleware and scripting -- Game platforms and audio development -- The developer's guide to audio content. |
520 | . | ‡aEverything you need to know about the audio side of the multi-million dollar video game industry. | |
650 | 0. | ‡aSound ‡xRecording and reproducing ‡xDigital techniques. | |
650 | 0. | ‡aComputer games ‡xProgramming. | |
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