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Available copies

  • 1 of 1 copy available at Berklee College of Music.

Current holds

0 current holds with 1 total copy.

Location Call Number / Copy Notes Barcode Shelving Location Holdable? Status Due Date
Valencia Main Library QA76.76.C672 R6336 2019 37684001092126 Valencia Stacks Copy hold / Volume hold Available -

Record details

  • ISBN: 9781138315969
  • ISBN: 1138315966
  • ISBN: 9781138315976
  • ISBN: 1138315974
  • Physical Description: xii, 266 pages : illustrations ; 24 cm
  • Publisher: New York, NY : Routledge, 2019.

Content descriptions

General Note:
Includes index.
Formatted Contents Note:
Game engines -- Audio middleware -- Game audio vs TV & film sound -- Getting started with FMOD -- Looping -- 2D vs 3D sound -- Getting started in Unity -- Level building in Unity -- Exploring the game environment -- Integrating FMOD and unity -- Interactive game objects -- Crate sounds -- Putting the S into FPS -- Changing footsteps -- The enemies shoot back -- Parameters -- Parameters 2 -- Bonus chapter parameters 2 -- Signal routing in FMOD -- FMOD effect plugins -- Ambience and transceivers -- Real-time mixing -- Snapshots -- The health system -- Game over man! -- Game music part 1 variation -- Game music part 2 parameter control -- Setting up Unity for music -- Mixing the game sidechains -- Optimising the game -- Building the game.
Summary, etc.:
Game Audio with FMOD and Unity introduces readers to the principles and practice of game audio through the process of creating their own First Person Shooter (FPS) game--back cover.
Subject: Unity (Electronic resource)
Unity (Electronic resource)
Computer games > Programming.
Computer sound processing.
Video games > Sound effects.

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