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  • 1 of 1 copy available at Berklee College of Music.

Current holds

0 current holds with 1 total copy.

Location Call Number / Copy Notes Barcode Shelving Location Holdable? Status Due Date
Valencia Main Library QA76.76.C672 R6336 2019 37684001092126 Valencia Stacks Copy hold / Volume hold Available -

Record details

  • ISBN: 9781138315969
  • ISBN: 1138315966
  • ISBN: 9781138315976
  • ISBN: 1138315974
  • Physical Description: xii, 266 pages : illustrations ; 24 cm
  • Publisher: New York, NY : Routledge, 2019.

Content descriptions

General Note:
Includes index.
Formatted Contents Note:
Game engines -- Audio middleware -- Game audio vs TV & film sound -- Getting started with FMOD -- Looping -- 2D vs 3D sound -- Getting started in Unity -- Level building in Unity -- Exploring the game environment -- Integrating FMOD and unity -- Interactive game objects -- Crate sounds -- Putting the S into FPS -- Changing footsteps -- The enemies shoot back -- Parameters -- Parameters 2 -- Bonus chapter parameters 2 -- Signal routing in FMOD -- FMOD effect plugins -- Ambience and transceivers -- Real-time mixing -- Snapshots -- The health system -- Game over man! -- Game music part 1 variation -- Game music part 2 parameter control -- Setting up Unity for music -- Mixing the game sidechains -- Optimising the game -- Building the game.
Summary, etc.:
Game Audio with FMOD and Unity introduces readers to the principles and practice of game audio through the process of creating their own First Person Shooter (FPS) game--back cover.
Subject: Unity (Electronic resource)
Unity (Electronic resource)
Computer games > Programming.
Computer sound processing.
Video games > Sound effects.
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24510. ‡aGame audio with FMOD and Unity / ‡cCiarán Robinson.
264 1. ‡aNew York, NY : ‡bRoutledge, ‡c2019.
264 4. ‡c©2019
300 . ‡axii, 266 pages : ‡billustrations ; ‡c24 cm
336 . ‡atext ‡btxt ‡2rdacontent
337 . ‡aunmediated ‡bn ‡2rdamedia
338 . ‡avolume ‡bnc ‡2rdacarrier
500 . ‡aIncludes index.
5050 . ‡aGame engines -- Audio middleware -- Game audio vs TV & film sound -- Getting started with FMOD -- Looping -- 2D vs 3D sound -- Getting started in Unity -- Level building in Unity -- Exploring the game environment -- Integrating FMOD and unity -- Interactive game objects -- Crate sounds -- Putting the S into FPS -- Changing footsteps -- The enemies shoot back -- Parameters -- Parameters 2 -- Bonus chapter parameters 2 -- Signal routing in FMOD -- FMOD effect plugins -- Ambience and transceivers -- Real-time mixing -- Snapshots -- The health system -- Game over man! -- Game music part 1 variation -- Game music part 2 parameter control -- Setting up Unity for music -- Mixing the game sidechains -- Optimising the game -- Building the game.
520 . ‡aGame Audio with FMOD and Unity introduces readers to the principles and practice of game audio through the process of creating their own First Person Shooter (FPS) game--back cover.
63000. ‡aUnity (Electronic resource)
63007. ‡aUnity (Electronic resource) ‡2fast ‡0(OCoLC)fst01795070
650 0. ‡aComputer games ‡xProgramming.
650 0. ‡aComputer sound processing.
650 0. ‡aVideo games ‡xSound effects.
77608. ‡iOnline version: ‡aRobinson, Ciarán. ‡tGame audio with FMOD and Unity. ‡dNew York, NY : Routledge, 2019 ‡z9780429850349 ‡w(DLC) 2018053712
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