Game audio with FMOD and Unity / Ciarán Robinson.
Available copies
- 1 of 1 copy available at Berklee College of Music.
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0 current holds with 1 total copy.
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Location | Call Number / Copy Notes | Barcode | Shelving Location | Holdable? | Status | Due Date |
---|---|---|---|---|---|---|
Valencia Main Library | QA76.76.C672 R6336 2019 | 37684001092126 | Valencia Stacks | Copy hold / Volume hold | Available | - |
Record details
- ISBN: 9781138315969
- ISBN: 1138315966
- ISBN: 9781138315976
- ISBN: 1138315974
- Physical Description: xii, 266 pages : illustrations ; 24 cm
- Publisher: New York, NY : Routledge, 2019.
- Copyright: ©2019
Content descriptions
General Note: | Includes index. |
Formatted Contents Note: | Game engines -- Audio middleware -- Game audio vs ... Read More |
Summary, etc.: | Game Audio with FMOD and Unity introduces readers ... Read More |
Search for related items by subject
Subject: | Unity (Electronic resource) Unity (Electronic resource) Computer games > Programming. Computer sound processing. Video games > Sound effects. |
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100 | 1 | . | ‡aRobinson, Ciarán, ‡4aut |
245 | 1 | 0. | ‡aGame audio with FMOD and Unity / ‡cCiarán Robinson. |
264 | 1. | ‡aNew York, NY : ‡bRoutledge, ‡c2019. | |
264 | 4. | ‡c©2019 | |
300 | . | ‡axii, 266 pages : ‡billustrations ; ‡c24 cm | |
336 | . | ‡atext ‡btxt ‡2rdacontent | |
337 | . | ‡aunmediated ‡bn ‡2rdamedia | |
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500 | . | ‡aIncludes index. | |
505 | 0 | . | ‡aGame engines -- Audio middleware -- Game audio vs TV & film sound -- Getting started with FMOD -- Looping -- 2D vs 3D sound -- Getting started in Unity -- Level building in Unity -- Exploring the game environment -- Integrating FMOD and unity -- Interactive game objects -- Crate sounds -- Putting the S into FPS -- Changing footsteps -- The enemies shoot back -- Parameters -- Parameters 2 -- Bonus chapter parameters 2 -- Signal routing in FMOD -- FMOD effect plugins -- Ambience and transceivers -- Real-time mixing -- Snapshots -- The health system -- Game over man! -- Game music part 1 variation -- Game music part 2 parameter control -- Setting up Unity for music -- Mixing the game sidechains -- Optimising the game -- Building the game. |
520 | . | ‡aGame Audio with FMOD and Unity introduces readers to the principles and practice of game audio through the process of creating their own First Person Shooter (FPS) game--back cover. | |
630 | 0 | 0. | ‡aUnity (Electronic resource) |
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650 | 0. | ‡aComputer games ‡xProgramming. | |
650 | 0. | ‡aComputer sound processing. | |
650 | 0. | ‡aVideo games ‡xSound effects. | |
776 | 0 | 8. | ‡iOnline version: ‡aRobinson, Ciarán. ‡tGame audio with FMOD and Unity. ‡dNew York, NY : Routledge, 2019 ‡z9780429850349 ‡w(DLC) 2018053712 |
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