Immersive sound : the art and science of binaural and multi-channel audio / edited by Agnieszka Roginska and Paul Geluso.
- 1 of 1 copy available at Berklee College of Music.
0 current holds with 1 total copy.
|Location||Call Number / Copy Notes||Barcode||Shelving Location||Holdable?||Status||Due Date|
|Valencia Main Library||TK7881.83 .I46 2018||37684001092144||Valencia Stacks||Copy hold / Volume hold||Available||-|
- ISBN: 9781138900004
- ISBN: 1138900001
- Physical Description: xi, 363 pages : illustrations ; 24 cm
- Publisher: New York, NY ; Routledge, an imprint of the Taylor & Francis Group, 2018.
- Copyright: ©2018
|Bibliography, etc. Note:||
Includes bibliographical references and index.
|Formatted Contents Note:||
Perception of spatial sound / Elizabeth M. Wenzel, Durand R. Begault, and Martine Godfroy-Cooper -- History of 3D sound / Braxton Boren -- Stereo / Paul Geluso -- Binaural audio through headphones / Agnieszka Roginska -- Binaural audio through loudspeakers / Edgar Choueiri -- Surround sound / Francis Rumsey -- Height channels / Sungyoung Kim -- Object-based audio / Nicolas Tsingos -- Sound field / Rozenn Nicol -- Wave field synthesis / Thomas Sporer ... [et al.] -- Applications of extended multichannel techniques / Brett Leonard.
"Immersive Sound: The Art and Science of Binaural and Multi-Channel Audio provides a comprehensive guide to multi-channel and binaural sound theory and applications. With contributions from leading recording engineers, researchers, and industry experts, Immersive Sound includes an in-depth description of the physics and psychoacoustics of spatial audio as well as practical applications. Chapters include the history of 3D sound, binaural reproduction through headphones and loudspeakers, stereo, surround sound, height channels, object-based audio, sound field (ambisonics), wave field synthesis, and multi-channel mixing techniques. Knowledge of the development, theory, and practice of spatial and multi-channel sound is essential to those advancing the research and applications in the rapidly evolving fields of 3D sound recording, augmented and virtual reality, gaming, film sound, music production, and post-production." -- Publisher's description
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