Composing music for games : the art, technology and business of video game scoring / Chance Thomas.
0 current holds with 1 total copy.
|Location||Call Number / Copy Notes||Barcode||Shelving Location||Holdable?||Status||Due Date|
|Valencia Main Library||MT64.V53 T46 2016||37684001092142||Valencia Stacks||Copy hold / Volume hold||Available||-|
- ISBN: 9781138021419
- ISBN: 1138021415
- Physical Description: xi, 362 pages : illustrations (chiefly color) ; 24 cm
- Publisher: Boca Raton, FL : CRC Press, Taylor & Francis Group, 
|Bibliography, etc. Note:||
Includes bibliographical references and index.
|Formatted Contents Note:||
The language of music scoring -- Timeless principles of music scoring -- Distinguishing principles of video game scoring -- applied principles in music design -- Basic music scoring techniques for games -- Advanced music scoring techniques for games -- The process of music composition -- The process of music production -- The process of music implementation -- Tuning up for business -- Hunting and gathering -- Money matters -- Lifestyle management -- Disruptive innovation -- Contemporary vanguards -- Career philanthropy.
Composing Music for Games is a guidebook for launching and maintaining a successful career as a video game composer. It offers a pragmatic approach to learning, intensified through challenging project assignments and simulations. Author Chance Thomas begins with the foundation of scoring principles applicable to all media, and then progresses serially through core methodologies specific to video game music. This book offers a powerful blend of aesthetic, technique, technology and business, which are all necessary components for a successful career as a video game composer.
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|Subject:||Video game music > Writing and publishing.
Computer game music > Writing and publishing.