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Composing music for games : the art, technology and business of video game scoring / Chance Thomas.

Available copies

  • 1 of 1 copy available at Berklee College of Music. (Show)
  • 1 of 1 copy available at Valencia Campus. (Show)
  • 1 of 1 copy available at Valencia Main Library.

Current holds

0 current holds with 1 total copy.

Location Call Number / Copy Notes Barcode Shelving Location Holdable? Status Due Date
Valencia Main Library MT64.V53 T46 2016 37684001092142 Valencia Stacks Copy hold / Volume hold Available -

Record details

  • ISBN: 9781138021419
  • ISBN: 1138021415
  • Physical Description: xi, 362 pages : illustrations (chiefly color) ; 24 cm
  • Publisher: Boca Raton, FL : CRC Press, Taylor & Francis Group, [2016]

Content descriptions

Bibliography, etc. Note:
Includes bibliographical references and index.
Formatted Contents Note:
The language of music scoring -- Timeless principles of music scoring -- Distinguishing principles of video game scoring -- applied principles in music design -- Basic music scoring techniques for games -- Advanced music scoring techniques for games -- The process of music composition -- The process of music production -- The process of music implementation -- Tuning up for business -- Hunting and gathering -- Money matters -- Lifestyle management -- Disruptive innovation -- Contemporary vanguards -- Career philanthropy.
Summary, etc.:
Composing Music for Games is a guidebook for launching and maintaining a successful career as a video game composer. It offers a pragmatic approach to learning, intensified through challenging project assignments and simulations. Author Chance Thomas begins with the foundation of scoring principles applicable to all media, and then progresses serially through core methodologies specific to video game music. This book offers a powerful blend of aesthetic, technique, technology and business, which are all necessary components for a successful career as a video game composer.
Subject: Video game music > Writing and publishing.
Computer game music > Writing and publishing.

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