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Beep to boom : the development of advanced runtime sound systems for games and extended reality / Simon N Goodwin.

Goodwin, Simon N., (Author).

Available copies

  • 2 of 2 copies available at Berklee College of Music. (Show)
  • 2 of 2 copies available at Valencia Campus. (Show)
  • 2 of 2 copies available at Valencia Main Library.

Current holds

0 current holds with 2 total copies.

Location Call Number / Copy Notes Barcode Shelving Location Holdable? Status Due Date
Valencia Main Library QA76.76.C672 G655 2019 37684001092147 Valencia Stacks Copy hold / Volume hold Available -
Valencia Main Library QA76.76.C672 G655 2019 37684001092148 Valencia Stacks Copy hold Available -

Record details

  • ISBN: 9781138543911
  • ISBN: 1138543918
  • ISBN: 9781138543904
  • ISBN: 113854390X
  • Physical Description: vi, 288 pages ; 24 cm.
  • Publisher: New York, NY : Routledge, 2019.

Content descriptions

Bibliography, etc. Note:
Includes bibliographical references and index.
Formatted Contents Note:
The essence of interactive audio -- Early digital audio hardware -- Sample replay -- Interactive audio development roles -- Audio resource management -- Loading and streaming concepts -- Streaming case-studies -- The architecture of audio runtimes -- Transcendental optimisations -- Objects, voices, sources and handles -- Modelling distance -- Implementing voice groups -- Implementing listeners -- Split-screen multiplayer audio -- Runtime system physical layers -- Mixing and resampling systems -- Interactive audio codecs -- Panning sounds for speakers and headphones -- Ambisonic surround sound principles and practice -- Design and selection of digital filters -- Interactive reverberation -- Geometrical interactions, occlusion and reflections -- Audio outputs and endpoints.
Subject: Computer games > Programming > History.
Video games > Sound effects > History.
Computer sound processing > History.
Sound > Recording and reproducing > Digital techniques > History.

Additional Resources