Beep to boom : the development of advanced runtime ... Read More
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Location | Call Number / Copy Notes | Barcode | Shelving Location | Holdable? | Status | Due Date |
---|---|---|---|---|---|---|
Valencia Main Library | QA76.76.C672 G655 2019 | 37684001092147 | Valencia Stacks | Copy hold / Volume hold | Available | - |
Valencia Main Library | QA76.76.C672 G655 2019 | 37684001092148 | Valencia Stacks | Copy hold | Available | - |
Record details
- ISBN: 9781138543911
- ISBN: 1138543918
- ISBN: 9781138543904
- ISBN: 113854390X
- Physical Description: vi, 288 pages ; 24 cm.
- Publisher: New York, NY : Routledge, 2019.
- Copyright: ©2019
Content descriptions
Bibliography, etc. Note: | Includes bibliographical references and index. |
Formatted Contents Note: | The essence of interactive audio -- Early digital ... Read More |
Search for related items by subject
Subject: | Computer games > Programming > History. Video games > Sound effects > History. Computer sound processing > History. Sound > Recording and reproducing > Digital techniques > History. |
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100 | 1 | . | ‡aGoodwin, Simon N., ‡4aut |
245 | 1 | 0. | ‡aBeep to boom : ‡bthe development of advanced runtime sound systems for games and extended reality / ‡cSimon N Goodwin. |
246 | 3 | . | ‡aDevelopment of advanced runtime sound systems for games and extended reality |
264 | 1. | ‡aNew York, NY : ‡bRoutledge, ‡c2019. | |
264 | 4. | ‡c©2019 | |
300 | . | ‡avi, 288 pages ; ‡c24 cm. | |
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490 | 1 | . | ‡aAudio engineering society presents... |
504 | . | ‡aIncludes bibliographical references and index. | |
505 | 0 | . | ‡aThe essence of interactive audio -- Early digital audio hardware -- Sample replay -- Interactive audio development roles -- Audio resource management -- Loading and streaming concepts -- Streaming case-studies -- The architecture of audio runtimes -- Transcendental optimisations -- Objects, voices, sources and handles -- Modelling distance -- Implementing voice groups -- Implementing listeners -- Split-screen multiplayer audio -- Runtime system physical layers -- Mixing and resampling systems -- Interactive audio codecs -- Panning sounds for speakers and headphones -- Ambisonic surround sound principles and practice -- Design and selection of digital filters -- Interactive reverberation -- Geometrical interactions, occlusion and reflections -- Audio outputs and endpoints. |
650 | 0. | ‡aComputer games ‡xProgramming ‡xHistory. | |
650 | 0. | ‡aVideo games ‡xSound effects ‡xHistory. | |
650 | 0. | ‡aComputer sound processing ‡xHistory. | |
650 | 0. | ‡aSound ‡xRecording and reproducing ‡xDigital techniques ‡xHistory. | |
776 | 0 | 8. | ‡iOnline version: ‡aGoodwin, Simon N., author. ‡tBeep to boom ‡dNew York, NY : Routledge, 2019 ‡z9781351005531 ‡w(DLC) 2018046501 |
830 | 0. | ‡aAudio Engineering Society presents. | |
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