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Beep to boom : the development of advanced runtime ... Read More

Available copies

  • 2 of 2 copies available at Berklee College of Music. (Show)
  • 2 of 2 copies available at Valencia Campus. (Show)
  • 2 of 2 copies available at Valencia Main Library.

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0 current holds with 2 total copies.

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Location Call Number / Copy Notes Barcode Shelving Location Holdable? Status Due Date
Valencia Main Library QA76.76.C672 G655 2019 37684001092147 Valencia Stacks Copy hold / Volume hold Available -
Valencia Main Library QA76.76.C672 G655 2019 37684001092148 Valencia Stacks Copy hold Available -

Record details

  • ISBN: 9781138543911
  • ISBN: 1138543918
  • ISBN: 9781138543904
  • ISBN: 113854390X
  • Physical Description: vi, 288 pages ; 24 cm.
  • Publisher: New York, NY : Routledge, 2019.

Content descriptions

Bibliography, etc. Note:
Includes bibliographical references and index.
Formatted Contents Note:
The essence of interactive audio -- Early digital ... Read More
Subject: Computer games > Programming > History.
Video games > Sound effects > History.
Computer sound processing > History.
Sound > Recording and reproducing > Digital techniques > History.
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008180925t20192019nyua b 001 0 eng
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040 . ‡aDLC ‡beng ‡erda ‡cDLC ‡dOCLCO ‡dOCLCF ‡dUKMGB ‡dYDX ‡dBKC
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020 . ‡a1138543918 ‡qhardcover ‡qalkaline paper
020 . ‡a9781138543904 ‡qpaperback ‡qalkaline paper
020 . ‡a113854390X ‡qpaperback ‡qalkaline paper
0291 . ‡aUKMGB ‡b019220744
0291 . ‡aAU@ ‡b000064048547
035 . ‡a(OCoLC)1054221311 ‡z(OCoLC)1054218233
042 . ‡apcc
05000. ‡aQA76.76.C672 ‡bG655 2019
08200. ‡a794.8/1525 ‡223
090 . ‡aQA76.76.C672 ‡bG655 2019
049 . ‡aBKCA
1001 . ‡aGoodwin, Simon N., ‡4aut
24510. ‡aBeep to boom : ‡bthe development of advanced runtime sound systems for games and extended reality / ‡cSimon N Goodwin.
2463 . ‡aDevelopment of advanced runtime sound systems for games and extended reality
264 1. ‡aNew York, NY : ‡bRoutledge, ‡c2019.
264 4. ‡c©2019
300 . ‡avi, 288 pages ; ‡c24 cm.
336 . ‡atext ‡btxt ‡2rdacontent
337 . ‡aunmediated ‡bn ‡2rdamedia
338 . ‡avolume ‡bnc ‡2rdacarrier
4901 . ‡aAudio engineering society presents...
504 . ‡aIncludes bibliographical references and index.
5050 . ‡aThe essence of interactive audio -- Early digital audio hardware -- Sample replay -- Interactive audio development roles -- Audio resource management -- Loading and streaming concepts -- Streaming case-studies -- The architecture of audio runtimes -- Transcendental optimisations -- Objects, voices, sources and handles -- Modelling distance -- Implementing voice groups -- Implementing listeners -- Split-screen multiplayer audio -- Runtime system physical layers -- Mixing and resampling systems -- Interactive audio codecs -- Panning sounds for speakers and headphones -- Ambisonic surround sound principles and practice -- Design and selection of digital filters -- Interactive reverberation -- Geometrical interactions, occlusion and reflections -- Audio outputs and endpoints.
650 0. ‡aComputer games ‡xProgramming ‡xHistory.
650 0. ‡aVideo games ‡xSound effects ‡xHistory.
650 0. ‡aComputer sound processing ‡xHistory.
650 0. ‡aSound ‡xRecording and reproducing ‡xDigital techniques ‡xHistory.
77608. ‡iOnline version: ‡aGoodwin, Simon N., author. ‡tBeep to boom ‡dNew York, NY : Routledge, 2019 ‡z9781351005531 ‡w(DLC) 2018046501
830 0. ‡aAudio Engineering Society presents.
938 . ‡aYBP Library Services ‡bYANK ‡n15721285
938 . ‡aYBP Library Services ‡bYANK ‡n15721284
994 . ‡aC0 ‡bBKC
905 . ‡utlin2@berklee.edu
901 . ‡a175276 ‡b ‡c175276 ‡tbiblio ‡soclc

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