Ludomusicology : approaches to video game music / ... Read More
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- 1 of 1 copy available at Berklee College of Music.
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Location | Call Number / Copy Notes | Barcode | Shelving Location | Holdable? | Status | Due Date |
---|---|---|---|---|---|---|
Valencia Main Library | ML3540.7 .L83 2016 | 37684001092209 | Valencia Stacks | Copy hold / Volume hold | Available | - |
Record details
- ISBN: 9781781791974
- ISBN: 178179197X
- ISBN: 9781781791981
- ISBN: 1781791988
- Physical Description: 231 pages : illustrations ; 24 cm.
- Publisher: Sheffield, UK ; Equinox Publishing, 2016.
- Copyright: ©2016
Content descriptions
Bibliography, etc. Note: | Includes bibliographical references and index. |
Formatted Contents Note: | Analysing video game music : sources, methods and ... Read More |
Summary, etc.: | "The last half-decade has seen the rapid and ... Read More |
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Subject: | Video game music > History and criticism. |
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245 | 0 | 0. | ‡aLudomusicology : ‡bapproaches to video game music / ‡cedited by Michiel Kamp, Tim Summers and Mark Sweeney. |
264 | 1. | ‡aSheffield, UK ; ‡aBristol, CT : ‡bEquinox Publishing, ‡c2016. | |
264 | 4. | ‡c©2016 | |
300 | . | ‡a231 pages : ‡billustrations ; ‡c24 cm. | |
336 | . | ‡atext ‡btxt ‡2rdacontent | |
337 | . | ‡aunmediated ‡bn ‡2rdamedia | |
338 | . | ‡avolume ‡bnc ‡2rdacarrier | |
490 | 1 | . | ‡aGenre, music and sound |
504 | . | ‡aIncludes bibliographical references and index. | |
505 | 0 | . | ‡aAnalysing video game music : sources, methods and a case study / Tim Summers -- Analysing game musical immersion : the ALI Model / Isabella van Elferen -- Modularity in video game music / Elizabeth Medina-Gray -- Suture and peritexts : music beyond gameplay and diegesis / Michiel Kamp -- "It's a-me, Mario!" : playing with video game music / Melanie Fritsch -- Game and play in music video games / Anahid Kassabian and Freya Jarman -- "Listening" through digital interaction in Bjèork's Biophilia / Samantha Blickhan -- Palimpsest, pragmatism and the aesthetics of genre transformation : composing the hybrid score to Electronic Art's Need for speed shift 2 : Unleashed / Stephen Baysted -- Isaac's silence : purposive aesthetics in Dead space / Mark Sweeney -- Remixed metaphors : manipulating classical music and its meanings in video games / William Gibbons. |
520 | . | ‡a"The last half-decade has seen the rapid and expansive development of video game music studies. As with any new area of study, this significant sub-discipline is still tackling fundamental questions concerning how video game music should be approached. In this volume, experts in game music provide their responses to these issues. This book suggests a variety of new approaches to the study of game music. In the course of developing ways of conceptualizing and analyzing game music it explicitly considers other critical issues including the distinction between game play and music play, how notions of diegesis are complicated by video game interactivity, the importance of cinema aesthetics in game music, the technicalities of game music production and the relationships between game music and art music traditions. This collection is accessible, yet theoretically substantial and complex. It draws upon a diverse array of perspectives and presents new research which will have a significant impact upon the way that game music is studied. The volume represents a major development in game musicology and will be indispensable for both academic researchers and students of game music"--The publisher. | |
650 | 0. | ‡aVideo game music ‡xHistory and criticism. | |
700 | 1 | . | ‡aKamp, Michiel, ‡eeditor. |
700 | 1 | . | ‡aSummers, Tim, ‡d1987- ‡4edt |
700 | 1 | . | ‡aSweeney, Mark, ‡d1988- ‡4edt |
830 | 0. | ‡aGenre, music and sound. | |
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