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The game audio strategy guide : a practical course / Gina Zdanowicz and Spencer Bambrick.

Zdanowicz, Gina. (Author). Bambrick, Spencer. (Author).

Available copies

  • 2 of 2 copies available at Berklee College of Music. (Show)
  • 1 of 1 copy available at Valencia Campus. (Show)
  • 1 of 1 copy available at Valencia Main Library.

Current holds

0 current holds with 2 total copies.

Location Call Number / Copy Notes Barcode Shelving Location Holdable? Status Due Date
Valencia Main Library TK7881.4 .Z424 2020 37684001092332 Valencia Stacks Copy hold / Volume hold Available -

Record details

  • ISBN: 9781138498341
  • ISBN: 1138498343
  • Physical Description: 1 volume (xviii, 396 pages) : illustrations, charts, music ; 24 cm
  • Publisher: New York ; Routledge, 2020.

Content descriptions

Bibliography, etc. Note:
Includes bibliographical references and index.
Formatted Contents Note:
Getting started -- How to use this book -- Game audio -- Game development roles defined -- Essential soft skills and tools for game audio -- Production cycle and planning -- The basics of nonlinear sound design -- Designing sound -- Voice production -- The basics of nonlinear music -- Composing music -- Arranging and orchestration for games -- Audio implementation -- Music implementation -- The business of games, part I: what do we do now? -- The business of games, part II: gigs, gigs, gigs! -- Your game audio strategy guide.
Summary, etc.:
The Game Audio Strategy Guide is a comprehensive text designed to turn both novices and experienced audio designers into technical game audio pros. Providing both a theoretical foundation and practical insights, The Game Audio Strategy Guide offers a thorough look at the tools and methods needed to create industry-quality music and sound design for games. The text is supported by an extensive companion website, featuring numerous practical tutorials and exercises, which allow the reader to gain hands-on experience creating and implementing audio assets for games. The Game Audio Strategy Guide is the essential manual for anyone interested in creating audio for games, inside or outside the classroom.
Subject: Computer sound processing.
Video games > Sound effects.
Computer game music.

Additional Resources