The game audio strategy guide : a practical course / Gina Zdanowicz and Spencer Bambrick.
0 current holds with 2 total copies.
|Location||Call Number / Copy Notes||Barcode||Shelving Location||Holdable?||Status||Due Date|
|Valencia Main Library||TK7881.4 .Z424 2020||37684001092332||Valencia Stacks||Copy hold / Volume hold||Available||-|
- ISBN: 9781138498341
- ISBN: 1138498343
- Physical Description: 1 volume (xviii, 396 pages) : illustrations, charts, music ; 24 cm
- Publisher: New York ; Routledge, 2020.
- Copyright: ©2020
|Bibliography, etc. Note:||
Includes bibliographical references and index.
|Formatted Contents Note:||
Getting started -- How to use this book -- Game audio -- Game development roles defined -- Essential soft skills and tools for game audio -- Production cycle and planning -- The basics of nonlinear sound design -- Designing sound -- Voice production -- The basics of nonlinear music -- Composing music -- Arranging and orchestration for games -- Audio implementation -- Music implementation -- The business of games, part I: what do we do now? -- The business of games, part II: gigs, gigs, gigs! -- Your game audio strategy guide.
The Game Audio Strategy Guide is a comprehensive text designed to turn both novices and experienced audio designers into technical game audio pros. Providing both a theoretical foundation and practical insights, The Game Audio Strategy Guide offers a thorough look at the tools and methods needed to create industry-quality music and sound design for games. The text is supported by an extensive companion website, featuring numerous practical tutorials and exercises, which allow the reader to gain hands-on experience creating and implementing audio assets for games. The Game Audio Strategy Guide is the essential manual for anyone interested in creating audio for games, inside or outside the classroom.
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