The game audio strategy guide : a practical course ... Read More
Available copies
- 3 of 3 copies available at Berklee College of Music.
Current holds
0 current holds with 3 total copies.
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Location | Call Number / Copy Notes | Barcode | Shelving Location | Holdable? | Status | Due Date |
---|---|---|---|---|---|---|
Stan Getz Library | TK7881.4 .Z424 2020 | 37684001101609 | Getz Berklee Faculty Collection | Copy hold / Volume hold | Available | - |
Valencia Main Library | TK7881.4 .Z424 2020 | 37684001092332 | Valencia Stacks | Copy hold / Volume hold | Available | - |
Library Reserve Desk | TK7881.4 .Z424 2020 | 37684001104915 | Getz Reserve | Not holdable | Available | - |
Record details
- ISBN: 9781138498341
- ISBN: 1138498343
- Physical Description: 1 volume (xviii, 396 pages) : illustrations, ... Read More
- Publisher: New York ; Routledge, 2020.
- Copyright: ©2020
Content descriptions
Bibliography, etc. Note: | Includes bibliographical references and index. |
Formatted Contents Note: | Getting started -- How to use this book -- Game ... Read More |
Summary, etc.: | The Game Audio Strategy Guide is a comprehensive ... Read More |
Local Note: | Faculty reserve. Material for GAIM-381 (all). |
Search for related items by subject
Subject: | Computer sound processing. Video games > Sound effects. Computer game music. |
Includes bibliographical references and index. The Game Audio Strategy Guide is a comprehensive text designed to turn both novices and experienced audio designers into technical game audio pros. Providing both a theoretical foundation and practical insights, The Game Audio Strategy Guide offers a thorough look at the tools and methods needed to create industry-quality music and sound design for games. The text is supported by an extensive companion website, featuring numerous practical tutorials and exercises, which allow the reader to gain hands-on experience creating and implementing audio assets for games. The Game Audio Strategy Guide is the essential manual for anyone interested in creating audio for games, inside or outside the classroom. |