The game audio strategy guide : a practical course ... Read More
Available copies
- 3 of 3 copies available at Berklee College of Music.
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0 current holds with 3 total copies.
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Location | Call Number / Copy Notes | Barcode | Shelving Location | Holdable? | Status | Due Date |
---|---|---|---|---|---|---|
Stan Getz Library | TK7881.4 .Z424 2020 | 37684001101609 | Getz Berklee Faculty Collection | Copy hold / Volume hold | Available | - |
Valencia Main Library | TK7881.4 .Z424 2020 | 37684001092332 | Valencia Stacks | Copy hold / Volume hold | Available | - |
Library Reserve Desk | TK7881.4 .Z424 2020 | 37684001104915 | Getz Reserve | Not holdable | Available | - |
Record details
- ISBN: 9781138498341
- ISBN: 1138498343
- Physical Description: 1 volume (xviii, 396 pages) : illustrations, ... Read More
- Publisher: New York ; Routledge, 2020.
- Copyright: ©2020
Content descriptions
Bibliography, etc. Note: | Includes bibliographical references and index. |
Formatted Contents Note: | Getting started -- How to use this book -- Game ... Read More |
Summary, etc.: | The Game Audio Strategy Guide is a comprehensive ... Read More |
Local Note: | Faculty reserve. Material for GAIM-381 (all). |
Search for related items by subject
Subject: | Computer sound processing. Video games > Sound effects. Computer game music. |
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001 | 175378 | ||
003 | BERKLEE | ||
005 | 20200128043200.0 | ||
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040 | . | ‡aBKC ‡beng ‡erda ‡cBKC | |
020 | . | ‡a9781138498341 | |
020 | . | ‡a1138498343 | |
035 | . | ‡a(OCoLC)1137726782 | |
050 | 4. | ‡aTK7881.4 ‡b.Z424 2020 | |
049 | . | ‡aBKCA | |
100 | 1 | . | ‡aZdanowicz, Gina. ‡4aut |
245 | 1 | 4. | ‡aThe game audio strategy guide : ‡ba practical course / ‡cGina Zdanowicz and Spencer Bambrick. |
264 | 1. | ‡aNew York ; ‡aLondon : ‡bRoutledge, ‡c2020. | |
264 | 4. | ‡c©2020 | |
300 | . | ‡a1 volume (xviii, 396 pages) : ‡billustrations, charts, music ; ‡c24 cm | |
336 | . | ‡atext ‡btxt ‡2rdacontent | |
337 | . | ‡aunmediated ‡bn ‡2rdamedia | |
338 | . | ‡avolume ‡bnc ‡2rdacarrier | |
590 | . | ‡aFaculty reserve. | |
590 | . | ‡aMaterial for GAIM-381 (all). | |
504 | . | ‡aIncludes bibliographical references and index. | |
505 | 0 | . | ‡aGetting started -- How to use this book -- Game audio -- Game development roles defined -- Essential soft skills and tools for game audio -- Production cycle and planning -- The basics of nonlinear sound design -- Designing sound -- Voice production -- The basics of nonlinear music -- Composing music -- Arranging and orchestration for games -- Audio implementation -- Music implementation -- The business of games, part I: what do we do now? -- The business of games, part II: gigs, gigs, gigs! -- Your game audio strategy guide. |
520 | . | ‡aThe Game Audio Strategy Guide is a comprehensive text designed to turn both novices and experienced audio designers into technical game audio pros. Providing both a theoretical foundation and practical insights, The Game Audio Strategy Guide offers a thorough look at the tools and methods needed to create industry-quality music and sound design for games. The text is supported by an extensive companion website, featuring numerous practical tutorials and exercises, which allow the reader to gain hands-on experience creating and implementing audio assets for games. The Game Audio Strategy Guide is the essential manual for anyone interested in creating audio for games, inside or outside the classroom. | |
650 | 0. | ‡aComputer sound processing. | |
650 | 0. | ‡aVideo games ‡xSound effects. | |
650 | 0. | ‡aComputer game music. | |
700 | 1 | . | ‡aBambrick, Spencer. ‡4aut |
994 | . | ‡aC0 ‡bBKC | |
905 | . | ‡ukheider | |
901 | . | ‡a175378 ‡b ‡c175378 ‡tbiblio ‡soclc |