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The game audio strategy guide : a practical course ... Read More

Available copies

  • 3 of 3 copies available at Berklee College of Music.

Current holds

0 current holds with 3 total copies.

Show Only Available Copies
Location Call Number / Copy Notes Barcode Shelving Location Holdable? Status Due Date
Stan Getz Library TK7881.4 .Z424 2020 37684001101609 Getz Berklee Faculty Collection Copy hold / Volume hold Available -
Valencia Main Library TK7881.4 .Z424 2020 37684001092332 Valencia Stacks Copy hold / Volume hold Available -
Library Reserve Desk TK7881.4 .Z424 2020 37684001104915 Getz Reserve Not holdable Available -

Record details

  • ISBN: 9781138498341
  • ISBN: 1138498343
  • Physical Description: 1 volume (xviii, 396 pages) : illustrations, ... Read More
  • Publisher: New York ; Routledge, 2020.

Content descriptions

Bibliography, etc. Note:
Includes bibliographical references and index.
Formatted Contents Note:
Getting started -- How to use this book -- Game ... Read More
Summary, etc.:
The Game Audio Strategy Guide is a comprehensive ... Read More
Local Note:
Faculty reserve.
Material for GAIM-381 (all).
Subject: Computer sound processing.
Video games > Sound effects.
Computer game music.
LDR 02284nam a2200337Ii 4500
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040 . ‡aBKC ‡beng ‡erda ‡cBKC
020 . ‡a9781138498341
020 . ‡a1138498343
035 . ‡a(OCoLC)1137726782
050 4. ‡aTK7881.4 ‡b.Z424 2020
049 . ‡aBKCA
1001 . ‡aZdanowicz, Gina. ‡4aut
24514. ‡aThe game audio strategy guide : ‡ba practical course / ‡cGina Zdanowicz and Spencer Bambrick.
264 1. ‡aNew York ; ‡aLondon : ‡bRoutledge, ‡c2020.
264 4. ‡c©2020
300 . ‡a1 volume (xviii, 396 pages) : ‡billustrations, charts, music ; ‡c24 cm
336 . ‡atext ‡btxt ‡2rdacontent
337 . ‡aunmediated ‡bn ‡2rdamedia
338 . ‡avolume ‡bnc ‡2rdacarrier
590 . ‡aFaculty reserve.
590 . ‡aMaterial for GAIM-381 (all).
504 . ‡aIncludes bibliographical references and index.
5050 . ‡aGetting started -- How to use this book -- Game audio -- Game development roles defined -- Essential soft skills and tools for game audio -- Production cycle and planning -- The basics of nonlinear sound design -- Designing sound -- Voice production -- The basics of nonlinear music -- Composing music -- Arranging and orchestration for games -- Audio implementation -- Music implementation -- The business of games, part I: what do we do now? -- The business of games, part II: gigs, gigs, gigs! -- Your game audio strategy guide.
520 . ‡aThe Game Audio Strategy Guide is a comprehensive text designed to turn both novices and experienced audio designers into technical game audio pros. Providing both a theoretical foundation and practical insights, The Game Audio Strategy Guide offers a thorough look at the tools and methods needed to create industry-quality music and sound design for games. The text is supported by an extensive companion website, featuring numerous practical tutorials and exercises, which allow the reader to gain hands-on experience creating and implementing audio assets for games. The Game Audio Strategy Guide is the essential manual for anyone interested in creating audio for games, inside or outside the classroom.
650 0. ‡aComputer sound processing.
650 0. ‡aVideo games ‡xSound effects.
650 0. ‡aComputer game music.
7001 . ‡aBambrick, Spencer. ‡4aut
994 . ‡aC0 ‡bBKC
905 . ‡ukheider
901 . ‡a175378 ‡b ‡c175378 ‡tbiblio ‡soclc

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