A theory of fun for game design / by Raph Koster.
Available copies
- 1 of 1 copy available at Berklee College of Music. (Show)
- 1 of 1 copy available at Valencia Campus.
Current holds
0 current holds with 1 total copy.
Show Only Available Copies
Location | Call Number / Copy Notes | Barcode | Shelving Location | Holdable? | Status | Due Date |
---|---|---|---|---|---|---|
Valencia Main Library | QA76.76.C672 K67 2014 | 37684001092327 | Valencia Stacks | Copy hold / Volume hold | Available | - |
Record details
- ISBN: 9781449363215
- ISBN: 1449363210
- Physical Description: xviii, 279 pages : color illustrations ; 23 cm
- Edition: Second edition.
- Publisher: Sebastopol, CA : O'Reilly Media Inc., [2014]
- Copyright: ©2014
Content descriptions
General Note: | Previous edition: Scottsdale, Arizona : Paraglyph, 2005. |
Bibliography, etc. Note: | Includes bibliographical references. |
Formatted Contents Note: | Prologue : My grandfather -- Why write this book? ... Read More |
Summary, etc.: | Now in full color, the 10th anniversary edition of ... Read More |
Search for related items by subject
Subject: | Computer games > Design. Computer games > Philosophy. |