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Sound design for film and games [videorecording] / presented by Michael Sweet.

Available copies

  • 1 of 1 copy available at Berklee College of Music.

Current holds

0 current holds with 1 total copy.

Location Call Number / Copy Notes Barcode Shelving Location Holdable? Status Due Date
Berklee Archives DVD 4276 37684001057199 Archives -- By Appointment Not holdable Available -

Record details

  • Physical Description: 1 videodisc : sd., col. ; 4 3/4 in.
  • Publisher: [Boston, Mass.] : Berklee College of Music, [2010]

Content descriptions

General Note:
Title from container.
Participant or Performer Note:
Michael Sweet, speaker.
Date/Time and Place of an Event Note:
Recorded at the Media Lab, Learning Center at Berklee College of Music, Boston, Mass., on Thur., Feb. 25, 2010 at 6:00 p.m.
Summary, etc.:
Berklee's Film Scoring faculty Michael Sweet presents a forum on sound design for film and games, covering topics from using sounds and ambiences as a story-telling element to adapting an existing effects library sound to make it your own. He shows film clips from classics such as the Godfather, Apocalypse Now, Alien and Blade Runner to television heavyweight Lost, and cutting edge films Seven and Fight Club. He draws upon sound design artists such as Walter Murch and Randy Thom while examining sound design in games such as the Bioshock series and Fable.
System Details Note:
Subject: Composition (Music)
Electronic composition >
Motion picture music > Instruction and study >
Motion picture music > Production and direction.
Video game music > Instruction and study.
Video game music > Production and direction.
Video games > Sound effects

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