History of video game music [videorecording] / presented by Video Game Music Club.
- 1 of 1 copy available at Berklee College of Music.
0 current holds with 1 total copy.
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|Location||Call Number / Copy Notes||Barcode||Shelving Location||Holdable?||Status||Due Date|
|Berklee Archives||DVD 4438||37684001057606||Annex -- By Appointment||Not holdable||Available||-|
- Physical Description: 1 videodisc : sd., col. ; 4 3/4 in.
- Publisher: [Boston, Mass.] : Berklee College of Music, 
Title from container.
|Participant or Performer Note:||
Members of Berklee's Video Game Music Club.
|Date/Time and Place of an Event Note:||
Recorded at the Media Lab, Learning Center at Berklee College of Music, Boston, Mass., on Tues., Mar. 30, 2010 at 6:00 p.m.
Berklee Video Game Music Club members Nazer Lagrimas (president), Julia Seeholzer (vice president), and Akash Thakkar (secretary) present an entertaining and enlightening look into the evolution of game music, from old arcade games using cassette tape loops to 8 bit 1 channel audio, through the expansion to 5 channels with the Nintendo Entertainment System, to the full orchestral game music recordings of today. With tons of game play videos and audio examples, they demonstrate the constraints game composers have had to deal with as game engines and systems evolved.
|System Details Note:||
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|Subject:||Video game music > History and criticism.