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Techniques of video game music [videorecording] / presented by the Video Game Music Club.

Available copies

  • 1 of 1 copy available at Berklee College of Music.

Current holds

0 current holds with 1 total copy.

Location Call Number / Copy Notes Barcode Shelving Location Holdable? Status Due Date
Berklee Archives DVD 4454 37684001057542 Archives -- By Appointment Not holdable Available -

Record details

  • Physical Description: 1 videodisc : sd., col. ; 4 3/4 in.
  • Publisher: [Boston, Mass.] : Berklee College of Music, [2010]

Content descriptions

General Note:
Title from container.
Participant or Performer Note:
Berklee's Video Game Music Club members.
Date/Time and Place of an Event Note:
Recorded at the Media Lab, Learning Center at Berklee College of Music, Boston, Mass., on Tues., Oct. 7, 2008 at 6:00 p.m.
Summary, etc.:
In this part 3 of 3 forum series, topics covered include: introduction to implementation: what is it?, what does it do?, why do we need implementation?, what is middleware software? ; presentation of various in game situations which require adaptive audio (footage from actual games) ; brief overview of audio "middleware" solutions (Wwise, fmod, etc.) ; focus on Audiokinetic's Wwise engine: bringing audio into the program, linking events to audio and music, trying out the results.
System Details Note:
Subject: Video game music > Instruction and study.
Video game music > Production and direction.

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