History of video game music [videorecording] / presented by Video Game Music Club.
- 1 of 1 copy available at Berklee College of Music.
0 current holds with 1 total copy.
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|Location||Call Number / Copy Notes||Barcode||Shelving Location||Holdable?||Status||Due Date|
|Berklee Archives||DVD 4443||37684001057547||Annex -- By Appointment||Not holdable||Available||-|
- Physical Description: 1 videodisc : sd., col. ; 4 3/4 in.
- Publisher: [Boston, Mass.] : Berklee College of Music, 
Title from container.
|Participant or Performer Note:||
Members of Berklee's Video Game Music Club.
|Date/Time and Place of an Event Note:||
Recorded at the Media Lab, Learning Center at Berklee College of Music, Boston, Mass., on Tues., June 9, 2010 at 6:00 p.m.
Nazer Lagrimas, president of the Video Game Music Club at Berklee (www.vgmcberklee.org) is on hand to give a very entertaining look at the history of video game music on the Nintendo. He plays Nintendo sound files (nsf) through freeware application Audio Overload (download it at www.audiooverload.com). Looking at everything from the original Donkey Kong to Super Mario Galaxy 2 for the Wii (just released this week), he discusses the evolution of the 8bit NES with 5 channels of audio, through the 16bit SNES with 8 channels to the N64, Gamecube and on up to the Wii.
|System Details Note:||
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|Subject:||Video game music > History and criticism.